04 November 2019
- Creative economy
- Speculative design
- Dutch Design
- contemporary participatory design precedents (David Roux Foullet – gun setting by clients,)
- Industry standard software (and its application as a tool in process, visualization, consumption)
- Finish Unexpected Pleasures
- Read – Speculative everything
- Read Research methods for product design
- Read emotional design
- Visit exhibitions and analyse annotations and artist work descriptions- for my own portfolio writing
- Study commercial values and market position of contemporary’s works- where do i want my products in the market?
- Study applications of 3d software in manufacturing/or crafting- how is it used to translate ideas, preview a design, physically help in manufacturing (uses of 3d software in designed products)
- Drawing – unique and different methods of engagement and expression
- Contemporary and inspiring practices across disciplines
- Develop next version of Artefact on 3D, speculate consumer version, create stop frame